The Object Manager 1.1
Auto build your Objects in Houdini & Solaris. This tool will build the Node Flow for Houdini & Solaris with the corresponding Materials and their textures assigned to it. When RenderMan is used, the OM will automatically build the corresponding ACEScg file.
Download from OrboltAsset USD Builder 2.1Popular
The Asset USD Builder 2.1 ( AUB ) scans a selected Source Directory and all its subfolders for Object files (.fbx by default) and Texture files. You can then build a Solaris Network along with a corresponding preview image for each asset. The assets found within the Source Directory can be assets from MegaScans or FAB. The Solaris Network is based on the Component Output and Material Library. All the Solaris Networks can be customized if needed before batch exporting them to USD files.
Download from Pixar Download from OrboltLoadScript 1.3 & LS1.3 Solaris
With the LS you can execute Python scripts on demand, trigger functions with a button, auto-run at scene load. And run scripts directly in your HIP file ( no global 123.py scripts! ). LS can help you with scene-specific control.
OCTANE MATERIAL BUILDER
With the OMB you can automatically build Octane Materials ( textures ) in Houdini. Add all the nodes like Color, Spec, Displacement, etc.. according to the flags set in the HDA for each texture. So no need to set those up manually. Save time by setting the file path to the texture map once in the Global Texture Dir and this directory will be added to each image node for all the textures.
Download from OrboltKarma MatX Builder 1.5
The KMB automates the process of texturing with MaterialX in Houdini Solaris. The KMB creates standard nodes to produce the textures so you can remove the KMB hda at any time for maximum compatibility.
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